Usability testing is needed to determine UI functionalities and to determine if the current build of the application/UI appeals to the consumer, or if it can be understood at all upon first impression so that the target customer can readily adapt or learn its controls and functions.
Once the research has been completed, a report specifying the detailed analysis and Recommendations shall be submitted in a clear cut manner so that the developers can work on enhancing the game.

If you just need user feedback for a first rough run of the application, this package would be great.
It would allow you to collect ideas from the target market you wish to cater to and collect data to make your design path much more realized using such feedback.
Alpha Testing involves Direct player feedback as the game is played, or specific parts completed, and in turn Tukko Labs reports areas of the game for improvement.

All servers need stress testing. But finding the right size to first attempt on your server can be a complex process which simulated stress testing cannot accomplish. Here in this service, we’ve structured the setup to emulate conditions in real life.
The goal for this specific service is to be able to simulate login attempts, character and/or avatar creation, and going through the first three hours starting process of a player going through the game.

Player Liquidity is defined as providing a planted population within your game to better stimulate player activities upon launch date, or throughout a marketing effort that is being run.
Just like in real life, you’d normally want to keep the dance floor hopping on opening night at a new club. Using this same philosophy, the service is designed to give newly published game a chance to score some points with an incoming new community.

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