The goal of scale load testing is to stress the client software with a large number of simultaneous users participating in various activities within the software (determined by the test plan) in order to identify points of software break down, server capacity, and any other factors deemed important by the client.
- Hundreds of connections over multiple locations
- Chaotic and varied hardware components (much like the consumer market)
- Player abuse replication
- Stress over Time
The test is not designed to address issues such as playability, usability, bugs, or other game-play related issues.